I create 3D art for video games.
Primarily, I model soft and hard surface props, weapons, and environment assets from start to finish: high poly, low poly and bake, paint, LODs, and engine implementation. For style, I range from photo-real to stylized and most places in between.
I also bring my personality — heart, encouragement, and optimism — to every project I touch and every peer I work with. I’m adaptable, versatile, and uplifting, and I love creating 3D art for video games.
Create 3D props based on a concept image
Implement asset with all steps required: high-poly modeling, sculpting, Low-Poly modeling, uving, baking, painting, and creating LODs
Edit, implement and place assets into UE4 with materials
Edit 3D asset based on feedback from critiques to improve artwork for the project
Encourage others and help teammates as needed
Create and Implement 3D Assets for Characters.
Concept Ideas or work from an existing concept
Model, Sculpt, Texture, Rig, Weight, and Implement Assets in Engine
Work with art team to design, model, and texture the world of Ever Jane.
Assist Founder with fresh ideas and solutions for game's design goals.
Taught Maya to 5th and 6th graders with Rachel Nador.
Create splash pages of the Chicago Skyline and Evil Dead Cottage for the awesomely zombified version of Organ Trail.
Help students progress as digital artists with friendly encouragement, advice, and quick demonstrations.