Elise (EJ) Motzny
Elise (EJ) Motzny
3D Environment Artist
Chicago, United States

Hi, I’m EJ! I’m a 3D artist with over ten years of experience across a variety of art styles, game engines, and team sizes. I’m currently seeking remote or hybrid roles where I can contribute to cozy, stylized games.I love bringing these worlds to life by helping shape fun, memorable narratives for players and designing engaging, well-composed environments. I’m known for my strong artistic skills and a bubbly upbeat energy that makes working with me a joy.

Resume PDF

Productions

    • Video Game
      Risk of Rain Seekers of the Storm
    • Year
      2024
    • Role
      3D Content Artist
    • Company
      Gearbox
    • Video Game
      Saints Row V
    • Year
      2022
    • Role
      Senior Environment Artist
    • Company
      Deep Silver Volition
    • Video Game
      Fortnite
    • Year
      2019
    • Role
      3D Artist
    • Company
      High Voltage Software
    • Video Game
      Mortal Kombat 11
    • Year
      2019
    • Role
      3D Artist
    • Company
      NetherRealm Studios
    • Video Game
      Ever, Jane
    • Year
      2016
    • Role
      3D Props Artist
    • Company
      3 Turn Productions
    • Video Game
      Organ Trail
    • Year
      2012
    • Role
      Pixel Artist
    • Company
      The Men Who Wear Many Hats

Experience

  • 3D Content Artist at Gearbox
    October 2023 - May 2025

  • Senior Environment Artist, 1.5 years, Full-time at Deep Silver Volition
    Chicago Remote
    June 2022 - August 2023

    • Concepted and Directed 5 Blocks in SR5 DLC2

    • Concepted and Created entire Sunshine Springs Block for SR5 DLC1

    • Created, Directed, and Lead Art on two prototype game projects

    • Created, Taught, and Implemented UE5 Bootcamp1 Coursework

    • Created, Taught, and Implemented UE5 Bootcamp2 for Artist

    • Learned a Proprietary Engine to create blocks & to parallel teach UE5

  • Hard Surface & Organic 3D Artist, 3 years, Full-time at High Voltage Software
    Hoffman Estates and Remote, United States of America
    July 2019 - June 2022

    • Prototyped, High-poly modeled/sculpted, Low-poly Baked, Texture Painted,

    and created LODs for Hardsurface and Organic Assets from concept art

    • Follow up on Feedback from Epic Games to improve above assets

    • Implement Assets into Fortnite using UGS and UE5

    • Vertex Painted Damage on destruction Assets

    • Encourage and help teammates with art assets and positive energy

    • Create Assets for “Fortnite Battle Royale,” “Fortnite Save the World,” and

    Seasonal Fortnite Events

  • 3D Artist at NetherRealm Studios
    Chicago, United States of America
    October 2018 - July 2007

    Create and Implement 3D Assets for Characters.

    Concept Ideas or work from an existing concept

    Model, Sculpt, Texture, Rig, Weight, and Implement Assets in Engine

  • 3D Artist at 3 Turn Productions
    Chicago
    July 2015 - July 2021

    • Create Props and Assets for Ever, Jane with or without concept

    • Follow up on Feedback from Leads

    • Create User Interface 2D Assets

  • Art Director and Environment Artist at Yeti Activity : Yeti’s Quest : July 2013 - July 2015
    Chicago Remote
    July 2013 - July 2015


    • Concept, Design, and Implement eight whole levels that each represent a

    different bio-dome of Nepal using Unity

    • Give Direction & Hire Artists onto the team for UI and Character Art

    • Design/Model eight levels t

    • Work with clients to assure their vision is being reached

  • 3D Modeling Teaching Assistant at Northwestern University
    Evanston, United States of America
    September 2016 - September 2016

    Taught Maya to 5th and 6th graders with Rachel Nador.

  • Contract Pixel Artist at The Men Who Wear Many Hats
    Chicago, United States of America
    June 2011 - August 2011

    Create splash pages of the Chicago Skyline and Evil Dead Cottage for the awesomely zombified version of Organ Trail.

  • Digital Art Tutor at Columbia College Chicago
    Chicago, United States of America
    September 2010 - May 2013

    Help students progress as digital artists with friendly encouragement, advice, and quick demonstrations.

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