Risk of Rain 2: Seekers of the Storm

My Breakdown of the Geode concept for visual clarity for myself and the team

My Breakdown of the Geode concept for visual clarity for myself and the team

Proto Model of the Geode

Proto Model of the Geode

Proto Model of the Geode Front View

Proto Model of the Geode Front View

a quick material pass on the proto in Unity just to see it before texture. Seeing is beleiving. When you see it you get excited and figure out what you want to work on to see it move forward!

a quick material pass on the proto in Unity just to see it before texture. Seeing is beleiving. When you see it you get excited and figure out what you want to work on to see it move forward!

Substance texture of geode

Substance texture of geode

Made the geode material match the column on the right. Increased the height and made it 'collapsible' for when the player uses it.

Made the geode material match the column on the right. Increased the height and made it 'collapsible' for when the player uses it.

Made the geode material match the column on the right. Increased the height and made it 'collapsible' for when the player uses it.

Made the geode material match the column on the right. Increased the height and made it 'collapsible' for when the player uses it.

Made some cute little food props that we ended up not using.

Made some cute little food props that we ended up not using.

Created three compositions with hatched eggs for an in game 'easter egg' where you find the enemies eggs.

Created three compositions with hatched eggs for an in game 'easter egg' where you find the enemies eggs.

Created three compositions with hatched eggs for an in game 'easter egg' where you find the enemies eggs.

Created three compositions with hatched eggs for an in game 'easter egg' where you find the enemies eggs.

Created three compositions with hatched eggs for an in game 'easter egg' where you find the enemies eggs.

Created three compositions with hatched eggs for an in game 'easter egg' where you find the enemies eggs.

made some foliage and fixed a few weirdly reading plants for switch and the steam titles.

made some foliage and fixed a few weirdly reading plants for switch and the steam titles.

Created this chest from a concept with a rig to open and close it

Created this chest from a concept with a rig to open and close it

Created this chest from a concept with a rig to open and close it

Created this chest from a concept with a rig to open and close it

Created this chest from a concept with a rig to open and close it

Created this chest from a concept with a rig to open and close it

concepted a new mushroom enemy from start to finish. This is it in substance unlit.

concepted a new mushroom enemy from start to finish. This is it in substance unlit.

concepted a new mushroom enemy from start to finish. This is it in game.

concepted a new mushroom enemy from start to finish. This is it in game.

concepted a new mushroom creature from start to finish. This is it in game with the main mushroom enemy.

concepted a new mushroom creature from start to finish. This is it in game with the main mushroom enemy.

concept/idea from lore

concept/idea from lore

proto 3d Model in maya

proto 3d Model in maya

rigged, modeled, and made a shader for these little minions

rigged, modeled, and made a shader for these little minions

rigged, modeled, and made a shader for these little minions

rigged, modeled, and made a shader for these little minions

Worked on the shrine from a concept. This was the final pass. (left of the portal)

Worked on the shrine from a concept. This was the final pass. (left of the portal)

Fixed some errors on the larger columns and made the shrine match their style.
Worked on the shrine from a concept. This was one of the first passes.

Fixed some errors on the larger columns and made the shrine match their style.
Worked on the shrine from a concept. This was one of the first passes.

Fixed some errors on the larger columns and made the shrine match their style.
Worked on the shrine from a concept. This was one of the first passes.

Fixed some errors on the larger columns and made the shrine match their style.
Worked on the shrine from a concept. This was one of the first passes.

Fixed some errors on the larger columns and made the shrine match their style.
Worked on the shrine from a concept. This was one of the first passes.

Fixed some errors on the larger columns and made the shrine match their style.
Worked on the shrine from a concept. This was one of the first passes.

Date
April 21, 2025